iOS SDK Overview | Urbi Documentation
iOS SDK

iOS SDK

iOS SDK allows you to add an 2GIS map to your iOS application. Using the SDK, you can display a map on the screen, get information about map objects, use the navigator, build routes, and so on.

See SDK usage examples in the Examples section. For a detailed description of all classes and methods, see API Reference.

Geodata complies with OGC standards.

iOS SDK packages are available in two versions:

  • Full is a full version that allows you to:
    • Add a map to the application and manage it: add markers and geometric shapes, control the camera movement, display layers (for example, traffic), work with map styles, etc.
    • Search for objects in the directory: organizations, buildings, places, and others.
    • Work with the navigator in the application in one of the three modes: free-drive, turn-by-turn, or simulated navigation.
    • Build optimal routes on ​​the map, including routes inside buildings.
    • Use offline data.
  • Map is a lightweight version that allows you to:
    • Add a map to the application and manage it: add markers and geometric shapes, control the camera movement, display layers (for example, traffic), work with map styles, etc.
    • Search for objects in the directory: organizations, buildings, places, and others.

Important

You cannot use Full and Map simultaneously. It causes an assembly error.

To work with the SDK, you need to get a key file dgissdk.key. It allows connecting to 2GIS servers and retrieving the geographical data, as well as using offline data and the navigator. To obtain the key file, fill in the form at dev.2gis.com and specify the appId of the application for which the key is created.

After you receive the key, initialize the SDK. Follow the requirements:

  • You can initialize the SDK only once per application. Only one key can be used for each application. Different keys are required in the following cases:
    • If the application is available for different operating systems.
    • If the application has several alternatives for a single OS (for example, one application for the driver and another for the passenger).
    • If different SDK versions are used (Full and Map).
  • The appId value of the application must match the app_id value in the key file.
  • Changing the key file while the application is running is not supported. Since the key file is selected during SDK initialization, you can give them different names (by default, dgissdk.key is used). To do this, pass a key with a different name via the keySource parameter in DGis.Container.
  • Xcode 14
  • iOS 13 and later / iPadOS 13 and later (this SDK uses SwiftUI)

To install iOS SDK via Swift Package Manager, add a package dependency to your project. See Apple documentation for instructions on installing Swift packages.

To connect SDK, specify the URL depending on the version:

  • https://github.com/2gis/mobile-sdk-full-swift-package for the Full SDK version.
  • https://github.com/2gis/mobile-sdk-map-swift-package for the Map SDK version.

To install iOS SDK via CocoaPods, add the DGisMobileSDK dependency.

Use Swift Package Manager versioning, adding the -full or -map postfix, depending on the required SDK version.

You can view the pod specification at one of the following URLs:

  • https://github.com/2gis/mobile-sdk-full-swift-package/blob/master/DGisMobileSDK.podspec for the Full SDK version.
  • https://github.com/2gis/mobile-sdk-map-swift-package/blob/master/DGisMobileSDK.podspec for the Map SDK version.

You can download frameworks directly without using package managers. To do this, refer to the repository that contains the package specification for CocoaPods or Swift Package Manager:

  • https://github.com/2gis/mobile-sdk-full-swift-package for the Full SDK version.
  • https://github.com/2gis/mobile-sdk-map-swift-package for the Map SDK version.

The Package.swift file will contain a URL leading to downloading the SDK archive via a direct link. To navigate through versions, use git tags.

You can find a demo app with the source code in the GitHub repository.